21 comments 89% Upvoted Sort by: best level 1 You can draw or stow two one-handed weapons. You can use two-weapon fighting even when the one handed melee weapons you are wielding aren't light. You master fighting with two weapons, gaining the following benefits: You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. Skulker takes away disadvantage on perception checks made in dim light.Dual Wielder. Obtén os seguintes beneficios:Answer: I think that if you have dark vision and the Skulker feat, you don’t get disadvantage in dim light or darkness because dark vision lets you see in dim light as if it is bright light, and darkness as if it is dim light. Vostede é un experto en escapar entre sombras. Requisito previo: Destreza 13 ou superior. categorías DnD Feats, Mazmorras e dragóns. publicado Última actualización: Marzo 7, 2023. Obteniu els següents avantatges: Consulteu la nostra guia completa de Feats 5e.Bryan. Ets un expert en escapar entre les ombres. ![]() ![]() When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.Skulker Feat 5e Descripció Font: Manual del jugador. You gain the following benefits: You can try to hide when you are lightly obscured from the creature from which you are hiding. Dexterity 13 or higher You are expert at slinking through shadows. +1 in Cha., advantage on Deception and Performance checks. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. You will be also able to sort the list as you want. This online application will allow you to list and filter all the DnD 5e Feats with severals options. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.Dungeons and Dragons (D&D) Fifth Edition (5e) Feats, A comprehensive list of all official character feats for Fifth Edition.Feats 5e. Improved DuplicityĪt 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. When you reach 14th level, the extra damage increases to 2d8. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. ![]() Divine StrikeĪt 8th level, you gain the ability to infuse your weapon strikes with poison – a gift from your deity. ![]() You become visible if you attack or cast a spell. Starting at 6th level, you can use your Channel Divinity to vanish.Īs an action, you become invisible until the end of your next turn. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.įor the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. The illusion appears in an unoccupied space that you can see within 30 feet of you. Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.Īs an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). This blessing lasts for 1 hour or until you use this feature again. Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. Source: Player's Handbook Trickery Domain Spells
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